Post by Alex Vipond on Mar 19, 2013 10:04:05 GMT -8
Powers:
Flight - Djinns are capable of this basic technique. They are also able to float and levitate at will. What prevents this is gravity which can hinder this ability.
Regeneration - They can amend or heal injuries.
Teleportation - A djinn can travel this way anywhere in the world. For teleport to work, they have to know the location or at least see an image of it.
Shape-shifting - Djinns can take the form of one or two animals. Lesser can shift to one while their strongest, the elders can transform into two. Gaseous form is another shifting technique that gives the djinn and all its gear become insubstantial, misty, and translucent. In gaseous mode they are immune to poisons, sneak attacks, and critical hits..Problem is they can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form.
Air Manipulation - Djinni are air elementals whereas Marid are water etc. Djinn can whip up funnels of tornadoes and hurricanes providing there is no fire in any area lest, it suppresses this power. There also need to be a planar where there is oxygen.
Creation - At some rate, they can conjure objects or items etc. This includes a puddle of water, food etc. The problem? They must first know what their conjuring or else it does not work
Wishing - A basic skill. Upon anyone that use the "w" word must realize. The wish is granted upon the wisher
Invisibility- Touch ability. The person or object touched becomes invisible. On some degree, if the object is dropped or accidentally knocked over the person/object is then visible
Illusion - A djinn can create false images such as rain pouring when it really isn't. This effects those who falls for the trick, but it does nothing to strong minded targets.
Weaknesses/Limitations:
Vessel - Djinns are not at all invincible as one seem to think. In fact, containers aka vessels can trap them in it so long the keeper opens it. This vessel can include gemstones if created especially by a magicians such as sorcerers. Others are bottles etc.
Angel Blade - One swipe of this and their disintegrated. Enough said.
Longevity - Unless created, they can live for 500 years on average.
Keeper - As stated above, the binding of the djinn is their incapable of doing much so long their free. Keepers is anyone who finds their vessel and immediately is in the holders favor.